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PS1模拟器Xebra (2022/11/06)

已有 148 次阅读2025-2-19 14:10 |个人分类:模拟日志

                                                                                  


Xebra专注于PSX游戏的精准模拟,支持Playstation 1和Sony Pocket station游戏。开发者基于严密精确算法对PlayStation原始硬件进行了严格的逆向工程研究,Xebra在PlayStation仿真上具有最高的循环精度和最佳兼容性,图形质量和音质都非常出色。
Xebra支持按键记录,可用于TAS。Xebra也是唯一能够和PocketStation模拟器PK201进行数据联动的PS模拟器。
该模拟器研究开发由日本程序员独田地狱斋进行,官方简体中文汉化由本人提供
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2022/11/18:更新简中语言文件
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xebra221106 更新:
<No update on emulation. >
Increased the instruction cache rate menu item in the simulation model settings....
In the past, I used to say, "Since movies are repetitive routine processes, they are easily programmed on the assumption that the instruction cache hit rate is high.
Therefore, there are cases where the number of clocks required per instruction, or in XEBRA terms, the instruction cache rate should be set to a small value.
On the other hand, the CD-ROM that is the source of the movie is not a CD-ROM, but a CD-ROM that is a CD-ROM.
On the other hand, data transfer from CD, which is the source of movies, may occupy main memory for a long time.
If the instruction cache is not hit at that time, the CPU will be stopped for a long time.
The number of clocks required per instruction may become significantly large.
Considering this phenomenon, the Stall Rate (CD-burst) should be changed.
However, it is also possible to replace it by increasing the instruction cache rate to a significantly higher value.
In other words, there are cases where the instruction cache rate should be increased even when dealing with movie freezes.
Since 0x28 was found to be insufficient in some cases, the instruction cache rate can be directly specified up to 0x30.
Incidentally, the number of clocks required per instruction is always set to 1, and even if you consider that the number of clocks required per instruction changes only with the CPU clock frequency, the effect will be the same.
The same effect can be obtained by assuming that the number of clocks required per instruction is always 1 and only the CPU clock frequency changes.
The name of the function may have been intended as a mere fun feature, but it turned out to be an alternative to a real phenomenon.
However, the result is a piece from a gourd that substitutes for a phenomenon that occurs in reality.

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解压缩后,将看到以下文件:
XEBRA.EXE:主程序
XEBRA.SIM:模拟器默认使用的设置文件

SIM.EXE:模拟器使用的设置文件编辑器。 它可以将设置保存为单个文件,以便为特定游戏(大多数情况下适合高级用户)进行配置,因为大多数游戏现在运行良好

OSROM:BIOS文件

ARCM.EXE:金手指工具

ARCM.TXT:PlayStation 金手指码 Action Replay、Game SharkMCM

MCIM.EXE:记忆卡管理器,MCM具有标准的窗口界面,而MCIM则模仿美版BIOS中的"记忆卡"菜单外观

BU00、BU10:记忆卡文件,在首次运行模拟器时自动创建。可使用" MCM / MCIM"记忆卡管理器进行管理,也可与其它记忆卡管理器(如" MemcardRex")一起使用。

LANGUAGE:多国语言文件夹

XEBRA.LNG:本地语言文件

XEBRA.INI:选项配置文件

XEBRA.TXT:文本文件,解释模拟器的内部工作原理



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