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本帖最后由 cj2000 于 2025-9-30 21:05 编辑
NetherSX2 v2.1 Latest
This release should correct any performance loss and visual regressions found with the NetherSX2 2.0 release while coming with a nice performance boost and several bug fixes on top of that
此版本应能纠正 NetherSX2 2.0 版本中发现的任何性能损失和视觉回归问题 ,同时带来良好的性能提升和一些错误修复
Update Notice
I've updated the APK to fix the following bugs:
我已更新 APK 以修复以下错误:
Several visual glitches in GTA: SA
GTA:SA 中的几个视觉故障
Broken FMVs in MGS3: Subsistence
MGS3:生存 (Subsistence) 中的 FMV 损坏
The odd blue filter applied over MGS3: Subsistence
MGS3:生存 (MGS3: Subsistence) 上应用的奇怪蓝色滤镜
Changelog: 更新日志:
Patched
All Jak games now receive OI_JakGames which fixes some visual issues
所有 Jak 游戏现在都会收到 OI_JakGames,这修复了一些视觉问题
Brought back partialTargetInvalidation in 4248 to see if the 310 extra instances of it helps fix games
在 4248 中恢复了 partialTargetInvalidation,看看它的 310 个额外实例是否有助于修复游戏
recommendedBlendingLevel has been removed from 4248 to be more inline with 3668 (most people ignore the message anyway)
recommendedBlendingLevel 已从 4248 中删除,以便与 3668 更加一致(大多数人都会忽略该消息)
It only displayed a warning. We have minimumBlendingLevel and maximumBlendingLevel for setting the Blending Level automatically
它只显示了一个警告。我们有 minimumBlendingLevel 和 maximumBlendingLevel 来自动设置混合级别
Added estimateTextureRegion to the Tales games to see if it helps with their performance issues
在 Tales 游戏中添加了 estimateTextureRegion,看看它是否有助于解决性能问题
Rebuilt the PartialTargetInvalidation configuration file with the better InstantDMAHack fixes implemented
重建 PartialTargetInvalidation 配置文件,并实施更好的 InstantDMAHack 修复
General
Bumped version to v2.1
升级至 v2.1
Hardcore RetroAchievements support has been fixed - it was temporarily broken with the v2.0.6 test build
Hardcore RetroAchievements 支持已修复 - 它在 v2.0.6 测试版本中暂时中断
Setting inheritance doesn't transfer over autoFlush and cpuSpriteRenderBW since they break more than they fix
设置继承不会转移到 autoFlush 和 cpuSpriteRenderBW,因为它们造成的破坏比修复的多
This fixes the fog wall in Wrath of Cortex and the black eye textures in the Jak games
这修复了《Wrath of Cortex》中的雾墙和 Jak 游戏中的黑眼圈纹理
Restored the FullVU0SyncHack setting since it DOES exist in both versions
恢复了 FullVU0SyncHack 设置,因为它确实存在于两个版本中
Should fix the performance loss with the games that use it
应该修复使用它的游戏的性能损失
Fixed the issue where the Cover Downloader didn't download the link provided by the user
修复了封面下载器无法下载用户提供的链接的问题
Removed InstantDMAHack from inheritance and we prefer DMABusyHack over it. This should fix the MGS games
移除了 InstantDMAHack 的继承,我们更倾向于使用 DMABusyHack。这应该可以修复 MGS 游戏的问题。
Implemented common fixes into the conversion script, which fixes:
在转换脚本中实现了常见的修复,修复了:
The Atelier Iris games' FMVs
《炼金工房:鸢尾花》游戏的 FMV
The Godfather's broken fullscreen colour filter
《教父》的全屏彩色滤镜坏了
Grand Theft Auto: San Andreas' performance
侠盗猎车手:圣安德列斯的表现
The Jak games' shadow issues using Vulkan
Jak 游戏使用 Vulkan 时的阴影问题
Metal Gear Solid 3: Subsistence's performance drop when camouflaged
《合金装备 3:生存》伪装时性能下降
The Digital Devil Saga games issue with texture alignment and lights shining through walls
《数码恶魔传奇》游戏的纹理对齐和灯光穿透墙壁的问题
The Lord of the Rings: Two Towers' FMVs
《指环王:双塔奇兵》FMV
Timesplitters' light shining through walls
时间分裂者的光芒透过墙壁闪耀
Implemented an inheritance exclusion feature that can exclude games from being changed. This avoids over-tuning games (like Driv3r) that has had a lot of settings changes over the years
实现了继承排除功能,可以排除游戏的更改。这可以避免对多年来设置更改频繁的游戏(例如 Driv3r)进行过度调整。
Added a fix for Hitman Blood Money
为 Hitman Blood Money 添加了修复
The Conversion script now output files with more descriptive names
转换脚本现在输出具有更具描述性名称的文件
Implemented the ability to insert multiple hardware fixes using the game's serial
实现了使用游戏序列号插入多个硬件修复程序的能力
Implemented the ability to insert multiple game fixes using the game's serial
实现了使用游戏序列号插入多个游戏修复程序的功能
Better Resolution Scaling list values to help pick the best resolution for your device without sacrificing performance
更好的分辨率缩放列表值,帮助您在不牺牲性能的情况下为您的设备选择最佳分辨率
Updated widescreen and no-interlacing patches to latest provided by Saramagrean
将宽屏和无隔行补丁更新至 Saramagrean 提供的最新版本
Updated the Controller DB to latest from SDL_GameControllerDB
将控制器数据库从 SDL_GameControllerDB 更新到最新版本
Known Issues 已知问题
Google Play Protect may give you a warning when installing the APK due to us using test keys to sign the application
由于我们使用测试密钥对应用程序进行签名,Google Play Protect 可能会在您安装 APK 时向您发出警告
SAVE STATES ARE NOT COMPATIBLE BETWEEN 3668 AND 4248! Please use memcard/in-game saves if you plan to jump between Patch and Classic
3668 和 4248 之间的存档状态不兼容!如果您计划在补丁和经典版本之间切换,请使用记忆卡/游戏内存档
NASCAR and Colin McRae Rally games have graphical issues with 4248 - use 3668 if you plan to play them
NASCAR 和 Colin McRae Rally 游戏在 4248 上存在图形问题 - 如果您打算玩这些游戏,请使用 3668
Older Mali devices may have rendering issues and/or crashes on Vulkan with certain games (like Dark Cloud 2). Generally this just requires the use of OpenGL to get past the problematic parts of the game before switching back to Vulkan. The latest Mali chipsets do not have this issue. Using 3668 is also a viable solution for these games
较旧的 Mali 设备在运行某些游戏(例如《暗云 2》)时,可能会出现渲染问题和/或 Vulkan 崩溃。通常,这只需要使用 OpenGL 绕过游戏中出现问题的部分,然后再切换回 Vulkan。最新的 Mali 芯片组不存在此问题。对于这些游戏,使用 3668 也是一个可行的解决方案。
CHD files made with createdvd will not work with the emulator unless you use the flag -c zlib. Since createcd chd files are generally smaller, it may be preferable to use them when space is a concern
除非使用 -c zlib 参数,否则使用 createdvd 生成的 CHD 文件将无法在模拟器上运行。由于 createcd 生成的 CHD 文件通常较小,因此在空间有限的情况下,最好使用它们。
Newer texture packs (made in or after 2024) will not work. This is due to PCSX2 changing how dumped textures are named. PCSX2 will also automatically rename the files to the new naming scheme when older packs are used with it - breaking their compatibility with NetherSX2 in the process. Hopefully the ability to dump textures with NetherSX2 will help mitigate this issue
较新的纹理包(2024 年或之后制作)将无法使用。这是因为 PCSX2 改变了转储纹理的命名方式。当使用旧版纹理包时,PCSX2 还会自动将文件重命名为新的命名方案,从而破坏了它们与 NetherSX2 的兼容性。希望 NetherSX2 转储纹理的功能能够缓解这个问题。
Newer RetroAchievements that uses the Remember and Recall functions within RA - so achievement sets made in the last year and half may not work with NetherSX2
较新的 RetroAchievements 使用 RA 中的记忆和回忆功能 - 因此过去一年半内制作的成就集可能无法与 NetherSX2 兼容
版本-3668
版本-4248
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