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楼主: KOF2112

SEGA MODEL3 模拟器 Supermodel (2025/04/18)

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发表于 2025-8-20 10:06:35 | 显示全部楼层
Pixels with alpha always seem to use the clamped light model. This includes textures with 1 bit alpha, as they will acquire some alpha after going after bilinear filtering. For these textures we only discard them if they are less than a specific threshold, but that leaves many opaque pixels that are technically opaque but with some alpha. This fixes some corner cases with the lighting in daytona.

https://github.com/trzy/Supermod ... 2d714e97582d2b52989
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