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楼主: sjy96525

PCSX2X6 v0.2.9

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发表于 2026-6-11 09:36:44 |中国| 显示全部楼层
感谢发布!                                       

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发表于 2026-6-11 10:00:12 |中国| 显示全部楼层
本帖最后由 jc_xxxxx 于 2026-6-11 10:36 编辑

请问这个模拟器有教程吗,实在折腾不明白

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发表于 2026-6-11 10:21:10 |中国| 显示全部楼层
这不是手机版的吧?
 楼主| 发表于 2026-6-21 08:53:58 |中国| 显示全部楼层
本帖最后由 sjy96525 于 2026-6-25 06:57 编辑

PCSX2X6 v0.0.23
Initial support to racing games by @Tovarichtch in #71
Promote to playable:
Ridge Racer V - Arcade Battle, Wangan Midnight R, Wangan Midnight, Battle Gear 3, Battle Gear 3 Tuned, MotoGP, Ace Driver 3 - Final Turn

fix MOTOR ERROR 20 on RRV dongles other than Ver.A by @Tovarichtch in #74
 楼主| 发表于 2026-6-25 06:59:48 |中国| 显示全部楼层
PCSX2X6 v0.0.27
fix disc loading and attract video (Netchu, Smash Court) by @Tovarichtch in #85

fixes making Netchuu! Pro Yakyuu 2002 game bootable:

1.Smash disc access: make the virtual DVD drive answer the game so it can find and read its disc (with a beautiful hardware name).
2.GS FINISH: tell games the screen finished drawing a moment later, like a real PS2, so they stop freezing (required, or Netchuu! freezes at the beginning of the attract, this is close to real hardware. The delay value is empirical)
3.SIF0 movie: read each video chunk before it gets overwritten, so the attract video plays clean instead of garbage (can cause freeze).
4.ATAPI big reads (chunk): split large disc reads into smaller pieces so the drive doesn't choke and hang the game.

JVS: input layouts for standard and twin-stick games by @Tovarichtch in #86

adding proper JVS button layouts for several games (each game gets its own map):

1.Standard layouts: add a "standard" input mode (jvsmode=standard) for games that fit none of the existing ones. In this PR, three games: Netchuu! Pro Yakyuu 2002 (6 buttons but seems to use 3 only), Smash Court Pro (2 buttons), Technic Beat (3 buttons).
2.Twin-stick layout: add a twin-stick mode (jvsmode=twinstick) for Zoids cabinets. In short: 2 dpad levers: left lever to the left stick, right lever to the right stick, plus the two triggers (L2/R2) and two buttons (L1/R1).
3.Quiz Gundam: reuse the existing Gundam fighting layout, since it answers with the same four buttons. Not a fighting game tho, but it's the same series.

PROMOTE TO PLAYABLE THE FOLLOWING GAMES:

NM00003 | Technic Beat
NM00006 | Smash Court Pro Tournament
NM00009 | Netchuu! Pro Baseball 2002
NM00016 | Zoids Infinity
NM00025 | Zoids Infinity - EX
NM00030 | Mobile Suit Gundam Quiz Warrior
 楼主| 发表于 2026-6-28 05:26:09 |中国| 显示全部楼层
JVS: add initial support to Taiko games (JVS tab) by @Tovarichtch in #87

PROMOTE THE FOLLOWING GAMES TO PLAYABLE:

NM00023 | Taiko Drum Master 7
NM00033 | Taiko Drum Master 8
NM00038 | Taiko Drum Master 9
NM00041 | Taiko Drum Master 10
NM00044 | Taiko Drum Master 11
NM00051 | Taiko Drum Master 12
NM00056 | Taiko Drum Master 13
NM00057 | Taiko Drum Master 14

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发表于 2026-6-28 22:40:54 |中国| 显示全部楼层
谢谢大佬的分享!辛苦了!

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发表于 2026-6-30 18:24:38 |中国| 显示全部楼层
最近这个更新很频繁,开始完美了

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发表于 2026-7-1 23:33:19 |中国| 显示全部楼层
再次感谢大佬的分享,辛苦了!
 楼主| 发表于 2026-7-5 10:35:49 |中国| 显示全部楼层
本帖最后由 sjy96525 于 2026-7-5 10:45 编辑

v0.0.33
change technic beat to unofficial NM10003 gameid by @israpps in #92

JVS: complete JVS UI overhaul and some fixes by @Tovarichtch in #95

New features:

New unified JVS Controls tab for all arcade inputs with 7 layout pages:
System with all the arcade system buttons (coins, start, enter sw, service sw, etc.)
Fighting, racing, taiko drum, twinstick, lightgun, standard layout pages fully customizable (fixes [Feature Request]: Per game controller config #29 fixes [BUG]: Wrong Mapping button #77)
JVS mode is now auto-derived from gameid.
Jvsmode= is now an optional override (not needed in .acgame files)
Removed the hardcoded DualShock2 inputs
all arcade input is set in the JVS tab; per-page Automatic Mapping from a host device (based on PS2 port of the game layout)
JVS macros (per-layout combos) and analog steering settings (deadzone / sensitivity / invert).
Lightgun page: adding per-player aim device ([BUG]: xinput controls via gamepad not mapping - Vampire Night #84), preparing groundwork for future RawInput (Windows) / evdev (linux) support
USB Port tab hides arcade-managed devices (GunCon2 / Wheel / Rock Band drums); controller-port rows hidden for arcade.
Fixes

Crosshair fix: per-gun crosshairs shown reliably and no "phantom" P2 crosshair (sometimes not showing)
Keyboard should now work properly
Controller relative-aim fix: a controller stick can control lightgun aim, not just the mouse (fixes [BUG]: xinput controls via gamepad not mapping - Vampire Night #84)
Some clean up of older/dead code.
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